Archive for the ‘Project A, Part 1, Unit 1 6/27-7/3’ Category

This is my Topic Final Version


Peeling off the Layers as Onion Skins.
— Creating identifying features through level design in a game environment

This is my Greeting page
This is my Skills Expositions pages
A thought about Print vs. Web


Hi everyone,

I just posted my

Topic Three:

How a Game Reward System Has Impact on Learning experiences to Children Age Group K- Garde3

Please take a look. Thanks


Topic OneBack Story of Topic Pitch One

Investigating the Role of Game in Facilitating Children Learning

—- Educational Mini Games adopted from Partial Vision Therapy for Children Age K –Grade3

The role of game has been always a controversial issue. Some say it brings violence; while others take opposite directions. In fact, it is one of media that we can educate our youth. On the other hand, vision therapy is a highly effective non-surgical treatment for many common visual problems such as Amblyopia (lazy eye) and some reading and learning disabilities including dyslexia. One of the similar ideas in the game market is Big Brain Academy which has been part of vision therapy programs as well. Attached is the Big Brain Academy Mini Exercises and their skills tests. The core of my study is: adopting partial vision therapy into game environment. With designed game rules as limitation, I’ll initially make the mini games such as Number Reversal, Michigan Tracking, Percon Saccades, Find Letter, Stickman figures, Tracking Words, Parquetry blocks Memory and Word Search etc. By applying parts of the vision therapy as games, the game can help children’s eyes coordination and brain training which benefit children reading, learning and concentration. Since the golden treatment age is roughly from K to Grade 3, I focus on this age group and also bland more general information about daily eye care and eye disease prevention into mini games. By a series of designed 2D and 3D mini games, young children will not just learn how to protect their eyes; they also integrate motor, visual and sensor skills within a game.

Topic Two:

Experimenting Colors Factor on Children Emotional Responses through a Story Game

Color has long been used to create feelings of sadness and happiness. However, children’s preferences for colors can be changed and can vary. I will explore how the color lights and color shapes affect young children and their emotional responses by designing a 2D mixed with 3D environment game with a storyline. Furthermore, I will apply colors: red, green and blue as characters and give them personalities: Red represents a brave and royal knight with courage, strength, vitality, vigor and ambition of personalities. Green is a peaceful, self -controlled and lovely princess with magical healing power. Blue is an old wiser who has qualities of creativity, decisiveness and knowledge. The purpose of my study concentrates  on how the colors connect and affect to children feeling unconsciously through a story based game.


Topic Three:

Experimenting an Adventure Game as a Learning Environment for Children Age Group K-Grade3

This project will explore the possibilities of balancing two elements in one game, playing and learning for young children. One of the primary challenges that educational game designers are facing today is how to design a curriculum that appeal to young kids, at the same time, provide practical drills for school teachers to apply. Especially in the age group kindergarteners (age 6), they are just away from a playful preschool period and most are not mentally or physically ready for 12 school years ahead yet. For the first to third graders (age 7-9), they just adopt the school environments newly. They all need more attentions from teachers and parents than older children. Furthermore, their curricula are multiple subjects combining Language Arts, Mathematics mainly. It means a public school teacher has to teach multiple subjects in one class. School teachers normally need to juggle around among these subjects and make proper teaching plans. Thus, based on the Common Core State Standards form the California State Board of Education, the project will be teacher’s helper which support pedagogical values in schools and assist parents’ home schooling. Furthermore, it will be an FPS game environment that appeal to our young players. A story-based adventure mixed with 2D and 3D elements. It begins with a scenario that sets a goal and motivations. It will encourage young learners (age 6-9) to reach a deeper understanding of academic contents in real life. The game will offer three play modes: beginner (K-grade 1, age 6-7), intermediate (Grade1 – 2, age 7-8) and advanced ( Grade2-3, age 8-9). These modes place a player at his/her proper academic level so that he/she will play confidently.

Please take a look: A Sample of a Play Mode K-grade 1, age 6-7.